We build worlds that stay.
Independent narrative studio. In-house score, small team, big noise. Only original IP.
In Dev · 2026A party game where someone always goes too far.
Be a fearless judge, or get judged. Your friends will show you who they really are.
Fill the blanks, judge the answers, rack up points. Secret rules run the table. Use your power-ups well. You'll need them.
Something is coming.
Second title's already in the kitchen. Can't say much yet. Only that it's bigger, colder, and you won't play it alone.
A judge. A wheel. Secret rules. Friends who are about to surprise you. Screens straight from the build.














Mood comes first
We don't paint mood on at the end. It's the first thing we build, and everything else fits around it.
Earn the fear
A game gets to scare the player only after it earns their trust. The flashlight comes one finger at a time.
Mechanics carry the weight
Every rule says something. We pick the ones that ask hard questions, not the ones that answer easy ones.
Made for people
Every system tuned for joy. Players first, features second.
Score & Audio
Soundtracks built next door at Galactrex Records.
Narrative Design
Choices that matter. Words people quote later.
Publishing
Steam and Epic. We ship and stand behind it.
Have a signal?
Send it.
Press, partners, people with a pitch. Write in. We answer most.